Magikarp Jump events: 46 secret events and how to unlock all

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Let’s go straight into the main topic. As you know, Events are a very helpfulthing in Magikarp Jump. However, if you aren’t careful enough, they can hurtyour Magikarp’s JP easily and make you harder to win in the League matches.

Since you’re here, we will guide you all of the Magikarp Jump Events, their characteristic, as well as how to unlock all of them. So, let’s follow us to understand more about these interesting events.

Firstly, I will mention a bit about what are they and how many Magikarp Jump Events are there. If you have known about this, let’s skip and move to our main section below.

1. What are Magikarp Jump Events

The fact that Events are special game encounters that happen after you completed a training or a league match. There are a total of 46 possible events so far and in order to unlock each of them, you need to satisfy several certain conditions. The unlock condition of each event is different and there are lots of events that you can’t ensure to unlock it successfully 100%. In order to learn more about these events, let’s move to the next section!

2. Magikarp Jump Events

Event No.1 Old Rod

Event No.1 Old Rod

How to unlock: Finish the Fast League

Description: This is the first event that you can encounter in this game. In this event, your Magikarp can find food underwater and you can approach it or leave it there. In case you decide to approach the food, there are two situations. You will get lots of JP if it is real food or oppositely, you will lose some JP if it is the bait that is connected to an old rod fishing line. In case you leave the food alone, everything will be more simple and you’ll have more time to rest when leaving Magikarp with more JP.

Event No. 02: Nugget

Event No. 02: Nugget

How to unlock: In order to unlock this event, you need to defeat everyone in the Quick League.

Description: In this event, there is a mysterious man coming by and sharing with you a nugget of wisdom. And the fact that he really gives you a nugget that can be converted into lots of coins.

Event No. 03: Is It Treasure?

Event No. 03: Is It Treasure?

How to unlock: Defeat everyone in the Quick League.

Description: In this event, you will find a Poké Ball on the road and you have to decide to open it or not. In case you choose to open it, there are also two situations. If you are lucky, you will find lots of coins and useful items. If you aren’t lucky, you will find a Voltorb and it will explode, make you lose your Magikarp. In case you don’t open it, you will receive Jump Power and have more rest time.

Event No. 04: Our Eyes Met

Event No. 04: Our Eyes Met

How to unlock: Defeat the Heal League.

Description: In this event, there is a strange man coming and he will stare at your eyes. If your eyes meet with one another, then there is a battle ensuing. If you choose to ignore his gaze, you can rest early and get some JP.

Event No. 05: Out of Nowhere

Event No. 05: Out of Nowhere

How to unlock: Beat the Friend league.

Description: In this event, when you go to the pond, you will encounter a special tree with some berries on it. Now, you stand in front of two decisions: snag the berries or leave them alone. In case you choose to snag them, your Magikarp will have to jump high and there are two situations happening. If you are lucky, you will get a considerable amount of jump. Oppositely, if you aren’t lucky, there is the risk that a Pidgeotto will come and snatch your Magikarp. In case you leave the berries alone, you will receive Jump Power.

Event No. 06: Idol Riches

Event No. 06: Idol Riches

How to unlock: Finish the Heavy League.

Description: In this event, mayor Karp will come and give you something of the townspeople. It’s a gift that the townspeople want to give you for your dedication – a Training Soda that can restore a Training Point for you.

Event No. 07: Massage a Karp

Event No. 07: Massage a Karp

How to unlock: Do not know.

Description: In this event, Mayor Karp notices that your Magikarp seems tense and he comes to give it a soothing massage. After this massage, your Magikarp will become full of energy and get a Training Point.

Event No. 08: Everyone’s Hero

Event No. 08: Everyone’s Hero

How to unlock: No Known Requirement.

Description: In this event, there is a young kid approaching you. He tells you that he appreciates all of your dedication. And in that process, your Magikarp will be able to either gain a Training Point or some JP.

Event No. 09: Roddy Tackle

Event No. 09: Roddy Tackle

How to unlock: Beat the Quick League.

Description: There is a generous fisherman named Roddy Tackle coming to you and supporting you with some coins.

Event No. 10: Unsinkable Magikarp

Event No. 10: Unsinkable Magikarp

How to unlock: Lose a match in any league.

Description: After losing a league match, there is a fan coming to encourage you. With this newfound motivation, you will have a free Training Point.

Event No. 11: Go, Magikarp, Go!

Event No. 11: Go, Magikarp, Go!

How to unlock: Beat everyone in the Quick League.

Description: In this event, there is a man named as Mr. Yoso. He comes and delivers you a message from a fan. Enclosed with the message, there are some coins that the fan sends you to freely spend.

Event No. 12: All That Glitters

Event No. 12: All That Glitters

How to unlock: Beat the Friend League

Description: There is something sparkly underwater. It might be treasure or trash. If you claim it and it is the real treasure, you will have some diamonds. If you claim it and it is the trash, you will lose some JP. In case you leave it alone, your Magikarp will get more JP by resting.

Event No. 13: Jumping Lesson

Event No. 13: Jumping Lesson

How to unlock: Defeat everyone in the Fast League

Description: A man approaches you in this event and he offers you a special jump course. If you enroll this course, your Magikarp might gain or lose some JP. In case you ignore this course, there is nothing lost and your Magikarp can rest soon.

Event No. 14: Mystery Drink

Event No. 14: Mystery Drink

How to unlock: Win all battles in the Great League.

Description: There is a scientist in this event. He comes and offers you a mystery drink. He tells you that if you drink it, your Magikarp will be able to restore a Training Points. However, this only happens in case the drink is good. If the drink is not good, you will lose some JP. Otherwise, if you refuse this drink, you get Jump Power.

Event No. 15: Magikarp Adrift

Event No. 15: Magikarp Adrift

How to unlock: Beat in the Quick League

Description: Magikarp has gone far away from you. If you tell it to wait for you, you will gain Jump Power. Oppositely, if you tell it to search for you, you will lose Jump Power.

Event No. 16: Snoozing with Snorlax

Event No. 16: Snoozing with Snorlax

How to unlock: Beat in the Quick League and have Snorlax as Support.

Description: Snorlax is sleeping on the path. Let’s your Magikarp sleep on the Snorlax’s belly and you will be able to restore Training Points to the max.

Event No. 17: Tag Battle

Event No. 17: Tag Battle

How to unlock: Win every battle in the Friend League and have Pikachu as Support.

Description: Magikarp and Pikachu are wandering together. Suddenly, a wild Pidgeotto appears and your Magikarp has to use Splash to drive it away. However, there is nothing happening until Pikachu uses Thunderbolt. After this situation, your Magikarp will gain some Jump Power.

Event No. 18: Showing off Magikarp

Event No. 18: Showing off Magikarp

How to unlock: Beat the Luxury League.

Description: There is a fan coming and tell you that he wants to see your MagiKarp. With this new motivation, you will get a Training Point.

Event No. 19: Sage Advice

Event No. 19: Sage Advice

How to unlock: Beat the Great league.

Description: A veteran Magikarp appears and gives you a huge Jump Power boost.

Event No. 20: Trade for Gyarados

Event No. 20: Trade for Gyarados

How to unlock: Beat the Luxury League

Description: In this event, there is a scientist comes and tells you that he wants to make an offer of trading a Gyarados with your Magikarp. Of course, you need to decline him and with this activity, you’ll gain some JP.

Event No. 21: Lost Luvdisc

Event No. 21: Lost Luvdisc

How to unlock: Win in the Fast League.

Description: In this event, a Luvdisc is lost and people need your help. The reward for this action is some precious Diamonds.

Event No. 22: Easygoing Slowpoke

Event No. 22: Easygoing Slowpoke

How to unlock: In order to unlock this event, you need to finish the Heavy League as well as have Slowpoke as Support.

Description: After losing in a battle and undergoing training, there will be a Slowpoke come and restore your League Play.

Event No. 23: Watch and Learn

Event No. 23: Watch and Learn

How to unlock: Win in the Fast League.

Description: In this event, you will get a Training Point by training more for a boy who comes and tells you something about how he is awestruck watching your Magikarp train.

Event No. 24: Slacker Magikarp

Event No. 24: Slacker Magikarp

How to unlock: Win in the Quick League.

Description: In this event, your Magikarp is slacking off and you are standing in front of two decisions: Either “Scold It” or “Don’t Scold It.” If you choose to Scold it, there will be two situations. Either it gets demotivated and you will lose JP or it gets encouraged and you will gain JP or Training Point. In case you choose “Don’t Scold It,” your Magikarp will be able to rest sooner and get some JP.

Event No. 25: Macho Karp

Event No. 25: Macho Karp

How to unlock: Beat the Great League.

Description: A scientist requests your help with an experiment. If you decline his request, you’ll get JP. If you agree with his request, you’ll have a chance of losing your Magikarp because it might evolve into Gyarados.

Event No. 26: Fan Mail

Event No. 26: Fan Mail

How to unlock: Beat the Fast League.

Description: Mayor Karp sends you a letter from a fan. This letter gives you an item such as League Spray.

Event No. 27: A Challenge

Event No. 27: A Challenge

How to unlock: Beat Great League

Description: Mayor Karp sends you a letter from an opponent. This letter gives you additional JP.

Event No. 28: Many Wise Words

Event No. 28: Many Wise Words

How to play: Beat Great League

Description: The Mayor continues to appear and give you various anecdote about Magikarp.

Event No. 29: Research Money

Event No. 29: Research Money

How to unlock: Win in the Heal League.

Description: In this event, the Mayor will come and give you lots of coins to collect and raise various patterns of Magikarp.

Event No. 30: The Fun Way Home

Event No. 30: The Fun Way Home

How to unlock: Complete Training.

Description: After training, your Magikarp will meet up with other Pokémon. Because having fun is a highly motivational experience, all skill from your Support Pokémon will be restored magically.

Event No. 31: Cheap, Cheap

Event No. 31: Cheap, Cheap

How to unlock: Beat the Ultra League.

Description: There is a mystery man coming in this event. He comes to offer you a prize. If you accept it, you might lose coins or have a Training Soda. If you refuse him, you can rest soon and gain some Jump Power.

Event No. 32: Name Rater

Event No. 32: Name Rater

How to unlock: Complete training.

Description: You will have a chance to get lots of Diamonds in this event when a Name Rater approaches you. She will rate the nickname of your Magikarp, and if she feels pleased, she will give you the diamonds.

Event No. 33: Say Cheese!

Event No. 33: Say Cheese!

How to unlock: Occurs After Training

Description: After intense training, Mayor Karp will come to take a photo with your Magikarp. Because the Magikarp loves pictorials, so it is very happy and allows a friendship Pokémon to join it. As a result, the participant friendship Pokémon will get all skill restored.

Event No. 34: 500 Coins

Event No. 34: 500 Coins

How to unlock: Occur after the league Match.

Description: In this event, a sketchy man tries to approach you and sell you a Magikarp with the price of 500 Coins. While you are making decision, the sketchy man gets caught and your Magikarp gains some Jump Power.

Event No. 35: Dumpster Diver

Event No. 35: Dumpster Diver

How to unlock: Occurs After Training

Description: In this event, there is a dumpster in from of you and now you need to make the decision, either dive in it or leave. If you choose to dive in, you might restore a skill or lose some JP. In case you choose to leave, you’ll gain some JP.

Event No. 36: A Mysterious Feather

Event No. 36: A Mysterious Feather

How to unlock: Occurs After Training

Description: In this event, you discover a mysterious feather on your way back home. There are two situations, either you investigate it or ignore it. If you choose to investigate the feather, you might get some JP or opposite. In case you choose to ignore it, you will get Jump Power from the extra time of rest.

Event No. 37: Let’s Be Friends

Event No. 37: Let’s Be Friends

How to unlock: Occurs After Training, in addition, you need to have a Mimikyu as Support

Description: In this event, you have two options including “flee” or “explore”. Similar to other events, if you choose to explore, you might gain or lose some JP. If you choose to flee, your Magikarp will be able to relax sooner and gain some JP for this.

Event No. 38: Is It Feebas?

Event No. 38: Is It Feebas?

How to unlock: Do not know

Description: There is a Feebas in the pond. If you tap it, you will have lots of JP.

Event No. 39: Food Fever

Event No. 39: Food Fever

How to unlock: Do not know

Description: There is a Manaphy in the pond. If you tap it, it will call lots of Pokemon and leave lots of food for you.

Event No. 40: Be Gone!

Event No. 40: Be Gone!

How to unlock: Turn the TV on and off seven times. After that, when it shows static, continue turning it on and off seven times again.

Description: After messing the TV by turning on and off many times, there is a mysterious girl like Sadako appears. Now, you have two options including staying or leaving there. If you choose to stay there, nothing happens. if you choose to leave there, your Magikarp will become braver.

Event No. 41: Hop, Skip & Whump!

Event No. 41: Hop, Skip & Whump!

How to unlock: In order to unlock this event, you need to tap on the surface of the pond. After that, make your Magikarp Jump repeatedly

Description: In this event, a Pidgeotto snatches your Magikarp away from you.

Event No. 42: You’re No Magikarp!

Event No. 42: You’re No Magikarp!

How to unlock: In order to unlock this event, you need to re-fish Magikarp Four Consecutive Times by expending Diamonds

Description: In this event, you will be able to restore a skill.

Event No. 43: You Can Do It!

Event No. 43: You Can Do It!

How to unlock: Lose consecutively in Three League Matches.

Description: With three times losing, there will be a man come and encourage you. With this motivation, you will have three LP restores. Remind you that this is a one-time event.

Event No. 44: Adios, Gyarados!

Event No. 44: Adios, Gyarados!

How to unlock: Tap your Magikarp continuously until the Everstone Breaks.

Description: When the Everstone is broken, your Magikarp will be able to evolve freely and it will evolve into a Gyarados. This is also a one-time event.

Event No. 45: Let’s Push It!

Event No. 45: Let's Push It!

How to unlock: Tap the Bronze Eevee Statue in the Decorations Shop

Description: This is a secret event in this game and when you can trigger it, you will be rewarded with a skill restore. And this is also one-time event.

Event No. 46: Transforming Magikarp

Event No. 46: Transforming Magikarp

How to unlock: Fish up a new Magikarp

Description: In this event, you will see a strange rod. If you pick up it and use, you will fish up a Ditto. In addition, triggering this event, you can unlock the Ditto Cushion in the shop.

Conclusion: Above are 46 Magikarp Jump events and how to unlock them. Hope that this information can help you enjoy the game more. Thank you for reading!